COLLECTIVE BODY

Collective Body premiered in competition at the 82nd Venice International Film Festival (Mostra de Venise), where it was named among participants’ top five favorite experiences.

Collective Body is a virtual reality experience where the body itself becomes both interface and language. Through a collective exploration of movement, participants’ gestures are transformed into dancing avatars, creating a shared experience of reconnection — both to oneself and to others. While the overuse of digital technologies can often lead to dissociation and depersonalization, Collective Body harnesses VR to cultivate a deeper awareness of the body and its presence, beyond imposed filters and norms. In real time, participants’ movements are analyzed by artificial intelligence to generate unique avatars, each associated with a natural element (embers, clouds, lava, rain…). The Collective Body is co-created by each group of participants, taking form from the singular choices of each individual together, as a whole.

Following its premiere in Venice, the piece began its international tour in Osaka as part of the cultural cooperation between France and Japan, on the occasion of Expo 2025. The tour has since been presented at: Lincoln Center for the Performing Arts (NYC); Sandbox Immersive Festival (Beijing), Centre des Arts à Enghein-les-bains (France); Cinemata Festival (Ancona, Italy) and with more locations to be announced.

Media Interviews: Dance Enthusiast; Playbill; XR Must

Reviews: Top 10 Experiences at Venice , Is getting stood up in the virtual world better or worse? Quand la VR reconcilie les corps

For more information on presenting the piece, please contact Agata Di Tommasso at agata@diversionxr.com.

Produced by Atlas V; commissioned by Lincoln Center; co-produced by Body of Ways, Onassis ONX; supported by the CNC, the City of Paris, the Région Sud, Villa Albertine, Institut Français, and UniFrance.

Music by Harvey Causon

Distributed by Diversion Cinema